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    <title><![CDATA[Table Talk - A D&D Podcast]]></title>
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    <description><![CDATA[<p><strong>Table Talk </strong>is more than just a podcast; it's a passionate project hosted by two dynamic personalities from both sides of the TTRPG table: <strong>Maddi Conway</strong> (she/her), the player extraordinaire, and <strong>Robert Lopez</strong> (he/him), the master of games. Whether you've never rolled a D20 before or have DM'd twelve epic campaigns, our table has plenty of seats. From <strong>D&amp;D</strong> to <strong>Kids on Bikes</strong>, the two tackle topics ranging from character creation, tips for weaving a world of whimsy (with plenty of dragons), and everything in between. Through humor and ADHD fuelled conversations, we welcome you to the table.</p><p><em>Table Talk is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.</em></p>]]></description>
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    <copyright><![CDATA[Table Talk - A D&D Podcast 2023]]></copyright>
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      <title><![CDATA[Session 3: Cowboys vs. Dragons 2: From the Ashes]]></title>
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      <description><![CDATA[<p>Join us for <em>the second...?...new segment</em> we're kind of trying out! <strong>Roll for World Building</strong>, where the dice tell us what fresh hell we'll be making up today and eventually playing it in, for realsies! This session gives brings us the long-awaited sequel to the fictional hit arcade game loosely inspired by the <em>Oregon Trail</em> meets <em>Wreck it Ralph</em>, <em>"Cowboys vs. Dragons 2: From the Ashes" . </em>Unsuspecting players are sucked in to a post-apocalyptic western ravaged by dragons that were thought previously defeated by the mighty cowboys, but have begun to rise from...THEEE...</p>]]></description>
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      <pubDate>Sun, 09 Nov 2025 19:18:34 GMT</pubDate>
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      <title><![CDATA[Session 2: Demigods and Dice]]></title>
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      <description><![CDATA[<p>Listen in as we talk about playing at our first 8-person table in a world we stole with a system we mostly made up with people that met that day, <em>Percy Jackson! </em></p>]]></description>
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      <title><![CDATA[Session 1: The New Beginner's Guide]]></title>
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      <description><![CDATA[<p>Join us for a (<em>not so new</em>) review of a sourcebook that was hot off the presses when we recorded, but is now probably outdated enough that you’ve already moved on to <strong><em>Daggerheart</em> </strong>(<em>like we have</em>) as we unpack the <strong><em>2024 New Player’s Handbook</em></strong>! This long-awaited update to <strong>Dungeons and Dragons 5e</strong>, now <strong>One DND</strong>, by <strong>Wizards of the Coast</strong> certainly made some much-needed improvements, from its layout, finally ending the debate on whether potions should be an action or bonus action, and Robert Lopez’s personal favorite, Mexican Orcs.</p>]]></description>
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      <title><![CDATA[Session 0: You Could've Had A Baby]]></title>
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      <description><![CDATA[<p>Woah there, it’s been a minute! In fact, it’s been long enough that <em>theoretically</em>, you could’ve had a <strong>baby</strong>! Join <strong>Maddi</strong> and <strong>Robert</strong> for one of our favorite Table Talk traditions, session zero, where we shoot the shit and talk about what we’ve been up to, get philosophical about why we like the TTRPG’s, how to win at roleplaying, and getting mono. Don't think too hard about that last one. </p>]]></description>
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      <pubDate>Thu, 25 Sep 2025 22:50:08 GMT</pubDate>
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      <title><![CDATA[Session 16 - Neon Dreams, Smokey Schemes PT. V]]></title>
      <itunes:title><![CDATA[Session 16 - Neon Dreams, Smokey Schemes PT. V]]></itunes:title>
      <description><![CDATA[<p>Fetch and Smoke have 2 hours left until they become fish food. They’re plan is fool-proof (or Fetch-proof, if you ask Smoke): Blow up a cell tower, ambush the convoy, get the package and deliver it safely to Codfather’s lair with absolutely NO hiccups on the way. But add a friendly neighborhood vigilante, a lot of guns and a few grenades, things look like they might be shaping up in Fetch and Smoke’s typical fashion- chaos.</p>]]></description>
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      <pubDate>Fri, 23 May 2025 00:00:18 GMT</pubDate>
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      <title><![CDATA[Session 15 - Neon Dreams, Smokey Schemes Pt. IV]]></title>
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      <description><![CDATA[<p>Fetch and Smoke have 2 hours left until they become fish food. They’re plan is fool-proof (or Fetch-proof, if you ask Smoke): Blow up a cell tower, ambush the convoy, get the package and deliver it safely to Codfather’s lair with absolutely NO hiccups on the way. But add a friendly neighborhood vigilante, a lot of guns and a few grenades, things look like they might be shaping up in Fetch and Smoke’s typical fashion- chaos.</p>]]></description>
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      <pubDate>Fri, 16 May 2025 00:26:05 GMT</pubDate>
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      <title><![CDATA[Session 14: What the **** Happened ]]></title>
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      <description><![CDATA[<p>Welcome back to the 14th episode of season 2 of Table Talk! It has been a <em>while </em>since we last uploaded for you all, and on today's episode we'll get into why. The short answer? Life. The long answer? Everything in between. Pull up a chair as we trauma dump about the last 3 months of navigating all nine layers of scheduling hell with no wish spell in hand, the ridiculous amount of one shots we've run in between, and what's to come for the rest of this poor season and a sneak peek into the exciting season 3.</p>]]></description>
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      <pubDate>Thu, 18 Jul 2024 23:48:59 GMT</pubDate>
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      <title><![CDATA[Session 13: Camp Halfling]]></title>
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      <description><![CDATA[<p>Gather round the campfire and let the nectar flow for the second episode of From Our Table to Yours - Camp Half-Blood edition for our “Media to TTRPGS (shitty working title)" miniseries! Join Maddi and Robert as they adapt the bestselling Percy Jackson by Rick Riordian series into playable mechanics in 5e, where your Godly parent determines your class, from the spellcasting abilities of children of the Big Three to the fighting capabilities of children of Athena to Ares. Led by one co-host who’s a longtime reader of the books and another who has only seen the movies (and <em>loved </em>them), be assured we <em>totally </em>know what were doing. Just ignore the 20 minute long debate we have on how to <em>actually</em> kill Percy Jackson.</p>]]></description>
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      <pubDate>Thu, 16 May 2024 23:00:33 GMT</pubDate>
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      <title><![CDATA[Session 12: From Our Table To Yours - The Last of Dice]]></title>
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      <description><![CDATA[<p>Welcome back to another episode of <strong>Table Talk! </strong>Join Robert and Madi for the newest installment on a reoccurring segment, <strong><em>From our Table to Yours</em></strong>, where they kick off their first of many "Media to TTRPGS (shitty working title)" where they turn their favorite media from books to video games into a bare bones TTRP system. Today's session is all about <strong><em>The Last of Us</em></strong>, a gritty and dark post apocalyptic United States post-fungal-zombie-outbreak where anything that can go wrong...absolutely will 100% of the time. Using the lore from the award winning video game series <strong><em>The Last of Us </em></strong>by <strong>Naughty Dog </strong>and the incredibly popular <strong>MAX </strong>live-action adaptation, our intrepid hosts create a brand new hybrid system mixing mechanics, gameplay, and character creation from 5E AND Kids on Bikes. From replacing hit points with three hits total to assigning benefits of being from the cannibal club, listen in for a fungus filled session to help you fill your players with an inescapable feeling of certain death! But ask for consent before traumatizing them! Just good manners.  </p>]]></description>
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      <pubDate>Thu, 09 May 2024 23:00:44 GMT</pubDate>
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      <title><![CDATA[Session 11: It's Not Just For Nerds!]]></title>
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      <description><![CDATA[<p>Are you afraid of becoming one of <em>them?</em> A couple of your friends ask you about touching a fire-breathing lizard with wings or running around a "dungeon"? Is that a sex thing?? We agree, dragons are boring and these dungeons aren't nearly freaky enough, but in this episode our brave friend and roommate gets <em>brave </em>and makes...an adventurer! A strictly watch-and-cringe English Literature major, Elle makes her <strong>Table Talk </strong>debut and creates the sweetest fairy to ever wander the FeyWilds. Join Robert and Maddi as they walk a newbie (who refuses to play the game) through making Dewdrop, a clueless rogue who finds herself in all sorts of crazy shenanigans simply by being...pretty? Silent as a raindrop, Eliana Dewdrop is one for the books and proves all those hobby-haters that even watchers can get a little dungeon action. </p>]]></description>
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      <title><![CDATA[Session 10: Neon Dreams, Smokey Schemes PT.I]]></title>
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      <description><![CDATA[<p>What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets.</p>]]></description>
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      <title><![CDATA[Session 9: Sapphire Prodigies - The Bad Guys]]></title>
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      <description><![CDATA[<p>We’ve covered the basics…Capes and Crooks by Crit Academy is a sci-fi super-powered 5th Edition RPG from the goons you fight to the quips you make! Now it’s time to use our own campaign, The Sapphire Prodigies, and the lovely sourcebook to create two brand new (not really)...villains? Join us as we build Fetch and Smoke, two rebellious deviants hellbent on surviving by any means necessary in Sapphire City. Fetch is a high octane neon powered punk with a mean streak as hot as the plasma she wields, taking her anger out on the local government task force, the Deviant Response Team. Smoke on the other hand prefers to rebel by using his gaseous powers to fly through vents and scale large buildings, defacing any government owned property with his own brand of anti-establishment graffiti, making sure every “message” he leaves is loud and permanent.</p>]]></description>
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      <pubDate>Thu, 04 Apr 2024 22:37:01 GMT</pubDate>
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      <title><![CDATA[Session 8: Tales from the Inn: The Sapphire Prodigies]]></title>
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      <description><![CDATA[<p>You’ve heard us talk about it way too much… so here it is! We return to our <em>Tales from the Inn</em> series where we tell you a tale from our very own table. This time, join us to hear about our <strong>current campaign</strong>- the <strong>Sapphire Prodigies</strong>, a cyberpunk city filled with super powered people called Deviants, ranging from a random civilian with the ability to call lightning, or a plant that gained sentience and now stops crime with it's massive vines. Our story follows <strong>Knightlite, Shadow, Chip, Kaze</strong> and <strong>Volt</strong> - a ragtag group of heroes all trying to make it big in Sapphire City, one of the last sanctuaries for Deviants and non-deviants in the world. They find themselves forced to work together in order to keep their City safe, and quickly become an unwilling and unruly team of misfit Devants out to do the right thing (some times?).</p><p>This campaign is loosely based on <strong>Capes and Crooks 5E</strong> and uses their amazing systems, setting touchstones, and character creation process.</p>]]></description>
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      <pubDate>Thu, 28 Mar 2024 23:00:29 GMT</pubDate>
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      <title><![CDATA[Session 7: The Deck of Many Questions]]></title>
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      <description><![CDATA[<p>Did you know gargoyles, y'know the living statues- are considered elementals? Neither did we! In this episode, Robert and Maddi (attempt) to dive into classic D&D lore trivial pursuit style - and how little they actually know. Playing an (unsponsored and unaffiliated) game of Trivial Pursuit: D&D Edition, we show you that you don’t have to know anything about the lore of the game to be a fan- or host an entire podcast about it! From the silly, numerous names of the "Outer Planes" to what type of seed is required for gust of wind, join us as we stumble our way through what has to be the worst game of Trivial Pursuit: D&D edition of all time.</p>]]></description>
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      <pubDate>Thu, 21 Mar 2024 23:00:50 GMT</pubDate>
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      <title><![CDATA[Session 6: How Was Point Pleasant?]]></title>
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      <description><![CDATA[<p>Join us for a talkback session about Maddi's first time GMing her own one-shot from the last session. From one-shot versus campaigns, roleplay driven versus more combat encounters, homebrewing versus pre-written- we compare and contrast our own experiences DMing, as well as reflect on favorite moments from our first time Point Pleasant.</p>]]></description>
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      <pubDate>Thu, 14 Mar 2024 23:30:43 GMT</pubDate>
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      <title><![CDATA[Session 5: Welcome to Point Pleasant - PT. 1]]></title>
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      <description><![CDATA[<p>What better way to start your GM-ing experience than trying it in front of a microphone for everyone to hear? <strong>Maddi </strong>takes the reins and leads her first ever damn-near-homebrew one shot, taking place in a small town on the Jersey Shore, and follows <strong>Tony Zuko</strong>, a greaser dressing cool kid and the rest of the junior class at Hidden Harbor as they prepare for the annual field trip to Port Pleasant, an overnight camping trip just a short walk away from the Boardwalk. From secret friendships to evil science teachers, makeovers, the social maze of hormonal teenager’s and more can be found inside this <em>totally </em>normal and <em>definitely </em>not cursed town.&nbsp;</p><p>Link to Patreon Post with Behind the Screen info <a href="https://www.patreon.com/posts/welcome-to-point-99955238?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=postshare_creator&amp;utm_content=join_link"><strong>here</strong></a><strong>!</strong></p>]]></description>
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      <pubDate>Fri, 08 Mar 2024 00:00:20 GMT</pubDate>
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      <title><![CDATA[Session 4: All About Bikes (And Kids On Them) ]]></title>
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      <description><![CDATA[<p><strong>Robert</strong> and <strong>Madd</strong>i switch seats this episode as <em>she takes the lead </em>in talking about a different system, <strong><em>Kids on Bikes</em></strong>! Join us as we explore the rulebook, talk the pros and cons between <strong>5e</strong> and <strong>Kids on Bikes</strong>, and highlight the SICK modules and settings in the back. To wrap things up, join<strong> Robert</strong> and <strong>Maddi</strong> as they build characters using the Kids on Bikes system: the Plastic Beauty, Tony, and the Conspiracy Theorist, Aster.</p>]]></description>
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      <pubDate>Fri, 01 Mar 2024 00:00:51 GMT</pubDate>
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      <title><![CDATA[Session 3: Muti-class Madness]]></title>
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      <description><![CDATA[<p>Now that you’ve <strong><em>presumably </em></strong>listened to our episodes on how to build a character, join us as we take it a step further with multiclassing! We discuss the pros and cons of taking levels in different classes at the same time, several different insane combinations, and what tends to work the best and what works the worst. This especially includes Robert’s personal beef with Sorcerer/Warlock multi-classing, broken in many ways. In response of course, Maddi builds her PC Sparrow into that very multi-class, as Robert builds Ybba into a fighter/barbarian for maximum hits. </p>]]></description>
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      <pubDate>Fri, 23 Feb 2024 00:00:29 GMT</pubDate>
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      <title><![CDATA[Session 2: Can I roll to hit that? Valentines Day Special ]]></title>
      <itunes:title><![CDATA[Session 2: Can I roll to hit that? Valentines Day Special ]]></itunes:title>
      <description><![CDATA[<p>In honor of a belated love day, <strong>Robert</strong> and <strong>Maddi </strong>tackle two things: an incredible and in depth D&amp;D feedback quiz by <strong>Justice Ramin Arman</strong> <em>l</em><a href="https://docs.google.com/forms/d/e/1FAIpQLScPRqKPtZbpP1WNYikfVwsYutV-ZEGp6QYxiZHaNglTabfnAg/viewform?usp=sf_link"><em>inked here</em></a>, and in depth and intimate looks at character relationships. How do you flirt at the table and not make it weird? How do the villains you make reflect the party they're fighting with? What NPC’s do your player’s connect to and why? Or maybe you just want to listen to Maddi go into excruciating detail about character foils and over analyze every action other PC’s and NPC’s make.</p>]]></description>
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      <pubDate>Fri, 16 Feb 2024 00:00:18 GMT</pubDate>
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      <title><![CDATA[Session 1: Capes and Crooks - The Sapphire Prodigies]]></title>
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      <description><![CDATA[<p>Join us at the table as we take you through <strong><em>Capes and Crooks</em></strong>, a 5e Superhero RPG by <strong>Crit Academy</strong> that we recently started using at our own table in our current campaign, <strong><em>The Sapphire Prodigies</em></strong>! We unpack the inspiration behind our campaign, our experiences with comic books, a quick look at an amazing sourcebook, and give you a run down of the characters at our table. </p><p><strong><em>The Sapphire Prodigies, </em></strong>written and DM'd by our very own <strong>Robert Lopez</strong>, follows a mixed bag of heroes, old and new, human and not so human, who all "<em>coincidently" </em>meet on a high stakes mission gone wrong. Each hero has their own unique power set from Light to Shadow, Lighting to Wind, and of course the obligatory robot, and each is striving to become Sapphire City's top hero in 2099, the new golden age of technology and super-powered beings. </p>]]></description>
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      <pubDate>Thu, 08 Feb 2024 08:50:20 GMT</pubDate>
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      <title><![CDATA[Session 10: Neon Dreams, Smokey Schemes PT.III]]></title>
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      <description><![CDATA[<p>What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets.</p>]]></description>
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      <pubDate>Fri, 19 Apr 2024 03:54:22 GMT</pubDate>
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      <title><![CDATA[Session 10: Neon Dreams, Smokey Schemes PT.II]]></title>
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      <description><![CDATA[<p>What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets.</p>]]></description>
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      <pubDate>Fri, 19 Apr 2024 03:54:21 GMT</pubDate>
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      <title><![CDATA[Session 5: Welcome to Point Pleasant - PT. 2]]></title>
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      <description><![CDATA[<p><strong>Tony</strong> starts the field trip with a normal goal: set up <strong>Aster</strong> with Jason and land a date with Stacy. Of course, things can never be that easy as he now has to find <em>another</em> bottle of whiskey, keep Stacy from making Aster's life a living hell, <em>and</em> beat Jason at the Strength Tester game. With a bit of day drinking, some really cool- almost magical- prizes, and moves straight out of 1980s teen rom com, Tony and Aster set out to achieve their new goal: dethroning Stacy and Jason. That is, until they hear some noises coming from the woods...</p>]]></description>
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      <title><![CDATA[Session 0: Let's Catch Up]]></title>
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      <description><![CDATA[<p>Welcome back to <strong>season two of Table Talk</strong>! Join for another<em> session 0</em>, a laid back episode where <strong>Robert</strong> and <strong>Maddi</strong> catch you up on what they’ve been up to since the last time you’ve heard from them. Listen to Maddi and Robert review her first time in GM seat, <em>a la Kids on Bikes, </em><strong><em>Percy Jackson </em></strong><em>style</em>. Then get ready for some tonal whiplash as they tackle the latest in their Super Hero campaign where everyone cried by the end of the last session, <em>even Robert</em>. Finally, stick around for a new segment where the two answer viewer submitted questions!</p>]]></description>
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      <title><![CDATA[Session 20: Tiresome Behavior - Part Two ]]></title>
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      <description><![CDATA[<p><strong>The season finale of Table Talk!</strong> In celebration of almost <em>24 hours</em> of content, join <strong>Maddi and Robert</strong> as they play through Table Talk’s first official actual play- <em>The Spire and the Scab</em> by Jasmine Bhullar. Robert DM’s the tale and the DMPC <strong>Ybba</strong>, the goliath fighter as Maddi plays the puzzle solving <strong>Sparrow</strong>, a tiefling sorcerer. Full of chaos, four nat ones in a row, cheese, and some interesting attempts at accents, this season finale has everything you could wish for and more.</p>]]></description>
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      <pubDate>Sat, 27 Jan 2024 00:00:31 GMT</pubDate>
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      <title><![CDATA[Session 20: Tiresome Behavior - Part 1 ]]></title>
      <itunes:title><![CDATA[Session 20: Tiresome Behavior - Part 1 ]]></itunes:title>
      <description><![CDATA[<p><strong>The season finale of Table Talk!</strong> In celebration of almost <em>24 hours</em> of content, join <strong>Maddi and Robert</strong> as they play through Table Talk’s first official actual play- <em>The Spire and the Scab</em> by Jasmine Bhullar. Robert DM’s the tale and the DMPC <strong>Ybba</strong>, the goliath fighter as Maddi plays the puzzle solving <strong>Sparrow</strong>, a tiefling sorcerer. Full of chaos, four nat ones in a row, cheese, and some interesting attempts at accents, this season finale has everything you could wish for and more.</p>]]></description>
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      <title><![CDATA[Session 19: Death and...Dice?]]></title>
      <itunes:title><![CDATA[Session 19: Death and...Dice?]]></itunes:title>
      <description><![CDATA[<p>Does your <strong>DM</strong> take a <em>sick and twisted pleasure</em> in killing characters? Maddi’s does! (A little, at least). How do you deal with character death, from both the DM’s and player’s perspective? What do you even define as death in D&amp;D? A fun little episode for heavy topics, including unsatisfying character deaths, sunsetting characters and the concept of schrodinger's encounters.</p>]]></description>
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      <pubDate>Fri, 12 Jan 2024 00:00:40 GMT</pubDate>
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      <title><![CDATA[Session 18: Roll for Romance ]]></title>
      <itunes:title><![CDATA[Session 18: Roll for Romance ]]></itunes:title>
      <description><![CDATA[<p>What makes the big difference between <em>y</em><strong><em>our campaigns</em></strong><em> and </em><strong><em>Critical Role</em></strong>? <em>Production value? Years of experience? Talent?</em> None of the above. It’s <strong>the power of friendship!</strong> No seriously, join us for a conversation all about approaching one of the most terrifying parts of role play: <strong>kissing the other players.</strong> Pull a seat up to the table as we go in depth about the lack of relationships at our own tables and ways to get your fellow nerds involved with one another beyond the pizza order.</p>]]></description>
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      <pubDate>Fri, 05 Jan 2024 00:00:17 GMT</pubDate>
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      <title><![CDATA[Session 17: Playing with Big Brother ]]></title>
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      <description><![CDATA[<p><strong>AI.</strong> <em>Thoughts?</em> We have plenty. Maddi and Robert have a conversation from <em>two different ends of the spectrum</em>: welcoming our <strong>AI overlords</strong> in with welcome arms and waiting for <strong>AI with a sniper rifle </strong>trained on it. From where AI fits in at the table to the recent strikes from the WGA and SAG-AFTRA, we dissect and debate Artificial Intelligence and it’s future in our world.</p>]]></description>
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      <pubDate>Fri, 29 Dec 2023 00:00:30 GMT</pubDate>
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      <title><![CDATA[Session 16: From Our Table To Yours - High Rolls and Lows]]></title>
      <itunes:title><![CDATA[Session 16: From Our Table To Yours - High Rolls and Lows]]></itunes:title>
      <description><![CDATA[<p>Do you ever rank moments you’ve had at the table in your head? Are there moments that keep you up at night in real life? Join us as we share ours and draft our best and worst moments from each of the campaigns we’ve played together.</p>]]></description>
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      <pubDate>Fri, 22 Dec 2023 00:00:49 GMT</pubDate>
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      <title><![CDATA[Session 15 : Pet Peeves or Have Some Table Etiquette?]]></title>
      <itunes:title><![CDATA[Session 15 : Pet Peeves or Have Some Table Etiquette?]]></itunes:title>
      <description><![CDATA[<p>Have you ever wanted to throw a <em>stick of deodorant</em> at another player? What about the <em>sourcebook</em> when a player says they know more than <strong>THE PERSON WHO WROTE THE STORY???</strong> Join us at the table as we talk all things pet peeves, both as a player and a dm. Using some <strong>too true to life</strong> examples from our own adventures at the table, we dig deep into the things other people do that just <em>piss us off</em>. From practicing good hygiene to just staying off your goddamn phone, listen in and relate to all things we hate to hate.</p>]]></description>
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      <pubDate>Fri, 15 Dec 2023 00:00:24 GMT</pubDate>
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      <title><![CDATA[Session 14: How To Be Hateable, A Guide To BBEGs]]></title>
      <itunes:title><![CDATA[Session 14: How To Be Hateable, A Guide To BBEGs]]></itunes:title>
      <description><![CDATA[<p><strong>Loki, Darth Vader, Sauron,</strong> and… <strong>Robert</strong>? BBEG’s and villains are the backbone (and bane) of many a D&amp;D campaign- so how do you make a good one? Join us as we walk through the different archetypes of villains, talk tropes, and most of all: how to make every player at your table <strong><em>hate</em></strong> the villain <em>so much </em>they do the unthinkable: work together. </p>]]></description>
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      <title><![CDATA[Session 13: Home-grown or store-bought? ]]></title>
      <itunes:title><![CDATA[Session 13: Home-grown or store-bought? ]]></itunes:title>
      <description><![CDATA[<p><em>From scratch or from Wal-mart?</em> As the most recent host for our friends-giving, we can confirm it is a <em>delicate balance</em>. How far can you go when making your own make-believe world? Does every twig have a backstory? Do the ants have social-security numbers? Or are you buying a <strong>200 page source book</strong> and stretching that as far as it can go? Join us as we talk making stat blocks, the basis for every great campaign, theft, and how sometimes you just have to <strong>make. shit. up.</strong> </p>]]></description>
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      <pubDate>Fri, 01 Dec 2023 00:00:33 GMT</pubDate>
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      <title><![CDATA[Session 12: Chaotic Good Players and Lawful Evil DMs]]></title>
      <itunes:title><![CDATA[Session 12: Chaotic Good Players and Lawful Evil DMs]]></itunes:title>
      <description><![CDATA[<p><strong>Fantasy racism. </strong>Thoughts? We share ours! Join us for an episode all about <em>ethics</em> at the table as a DM and as a player. How does a DM broach <strong>sexism</strong> and <strong>discrimination</strong> in a make believe universe? Negotiating players who want <em>shopping episodes</em> and a DM who wants <em>blood, guts and glory</em>? How do you DM ethically so that everyone walks away with <em>acceptable</em> trauma? Is it okay to <strong>lie</strong> about dice rolls? And what does it mean to be a <em>good player</em> even if you’re playing an <em>evil character</em>? Heavy topics for sure, so strap in and listen up as we dive off the deep end straight into <strong><em>moral and ethical hell.</em></strong></p>]]></description>
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      <pubDate>Fri, 24 Nov 2023 00:00:20 GMT</pubDate>
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      <title><![CDATA[Session 11: Yes And...A How To For At Table]]></title>
      <itunes:title><![CDATA[Session 11: Yes And...A How To For At Table]]></itunes:title>
      <description><![CDATA[<p>Ah, the scariest part of DnD: <strong><em>role playing</em></strong>. How do you act like an elven ranger at a table full of friends or strangers without looking and feeling like a total dumbass? <em>How</em> do you stay in character when your PC is so different from you? How <strong>the fuck</strong> do you <em>even</em> do voices?? All questions will be answered, rest assured, as well as rants about Bean Soup on Tik Tok, how to navigate metagaming, and how to Yes And your way out of any situation your DM throws your way.</p>]]></description>
      <link>https://rss.com/podcasts/tabletalkdd/1211062</link>
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      <pubDate>Fri, 17 Nov 2023 00:00:21 GMT</pubDate>
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      <title><![CDATA[Session 10: Roll for Initiative.. and hit that wolf! ]]></title>
      <itunes:title><![CDATA[Session 10: Roll for Initiative.. and hit that wolf! ]]></itunes:title>
      <description><![CDATA[<p>Join us for our 10th episode <em>AND</em> our longest episode yet...again! A whopping <em>2 hours</em>, we spend the first half talking about how to select those fancy spells for <strong>Madison's</strong> make-believe spell caster, <em>Sparro</em>w! After she's done telling you about her all time favorite spells, listen in to the second half all about everyones favorite cathartic exercise, combat! <em>Ybba</em> and <em>Sparrow</em> go on the hunt for some very hungry wolves, where <strong>Robert</strong> plays both friend and foe, killing wolves and himself??? Join us for our very first player kill where <strong>Robert</strong> kills <strong>Madison</strong>, then saves her after slaying a flame headed werebear.</p>]]></description>
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      <title><![CDATA[Session 9: Tales from the Inn: World's Serpent]]></title>
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      <description><![CDATA[Talking about something we want to for once, listen in as we start a new series all about our previous campaigns: <strong>Tales from the Inn!</strong> First up is our first ever campaign together, <em>The World Serpent's Inn</em>. Can you guess where the series title came from? Join us as we do a deep and off-the-rails dive into part 1 of the most convoluted campaign. Ever. With twists worse than M. Night Shyamalan and backstories more complicated than a twig in a Tolkein book, get ready to be just as confused as we are.]]></description>
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      <description><![CDATA[Part two of character sheets! Join us as Robert takes the lead on character building as we make a Goliath fighter inspired by <em>Abby</em> from <strong>The Last of Us - Part Two</strong>. We also talk about flavor and how to deviate characters from their original counterparts to play in your game. Like last time, pull up a character sheet and play along or click here to follow along with us!]]></description>
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      <description><![CDATA[<p>Join us for the long awaited character sheet creation episode! Well, part one, anyway. Bearing through technical difficulties (Maddi’s mic breaking in the middle of the episode), join us as we walk you through making a character in real time as we build Sparrow, a wild magic sorcerer tiefling! Pull up your own character sheet and join along, or, click the <a href="https://drive.google.com/file/d/1slAFKeg2uvD0xhtJlnZ9jfoF9BUGPUty/view?usp=sharing">link here</a> to look at ours and follow along.</p>]]></description>
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      <description><![CDATA[Everyone’s favorite topic: failure. What happens when you roll a <strong><em>nat one</em></strong> at the wrong time? How do you keep from getting mad at the table? What happens when you accidentally kill your <strong>BBEG </strong>halfway into the campaign? Join for an episode all about failing forward (cringe, I know), our relationships with failure at the table, and a few highlights from one of our own games where we ate shit. <strong><em>Hard.</em></strong> ]]></description>
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      <description><![CDATA[<p>In the fifth session of Table Talk, join us at the table as we talk <em>flavor </em>and all the fun ways to turn your character from an extra in Baldur's Gate to a Lord of Waterdeep. All that to say in this episode, we officially hit part three of our series on character creation and cover everything background. Sit down and listen for an hours worth of families dying in tragic fires and of course, how not to be Batman, or if you're so inclined, how to be Batman. From a barbarian fairy just trying to make it on her own in the big city to an elvish necromancer determined to party with the dead, how do you make these characters <em>interesting? Original, even? </em>News flash, it all starts with <strong>YOU.</strong></p>]]></description>
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      <description><![CDATA[<p>In the fourth session of Table Talk, join us at the table to talk everything classes, from clerics to...rangers.<strong><em> </em></strong>This time around, we somehow have and even <strong>LARGER</strong> episode of you all, coming in at <em>just under 2 hours</em>. I know. Listen in as we give an "<strong><em>in-depth</em></strong>" breakdown of the core classes, minus most sub-classes, and the various features your pact-making warlock has to the extra attack the samurai-wannabe fighter boasts!</p>]]></description>
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      <description><![CDATA[<p>In the third session of Table Talk, join us at the table as we <strong><em>attempt </em></strong>to cover the behemoth topic that is: Character Creation. Having gone way over per usual, we just barley make it through all of our races, not including every. single. sub race. Listen in as we give an "<strong><em>in-depth</em></strong>" breakdown of the core races like <em>humans</em>...elves, and dwarves, to a few guest races like the angelic Aasimair and the hilariously broken Warforged in a our first multi-parter!</p>]]></description>
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      <description><![CDATA[<p>In the second session of Table Talk, dive into the terrifying waters of worldbuilding, and ask the question: how <em>does </em>your DM sift through all that information to make a world that rivals Tolkien? Join us as we talk about stealing anime plots lines, acknowledging that you're not Christopher Nolan, the Barbie movie, how to make a world that fits your PC's and learn that sometimes, it's okay to just make shit up.</p>]]></description>
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      <description><![CDATA[<p>In the first <em>proper </em>session of Table Talk, we tackle what exactly DnD <em>is</em>, and answer the age old question: what is a TTRPG anyway? Join us as we talk about where and how to get into your first game of D&amp;D, our favorite actual plays (shoutout Dimension 20), and talk about places where you could <em>happen </em>to find sourcebooks at affordable prices.</p>]]></description>
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      <description><![CDATA[<p>Table Talk is a passion project hosted by two sides of the TTRPG table: Maddi Conway (she/her), the player, and Robert Lopez (he/him), the Game Master. Whether you’ve never rolled a D20 before or have DM’d for twelve straight campaigns, Table Talk welcomes you in. From Dungeons and Dragons to Kids on Bikes, the two tackle topics ranging from character creation, to dealing with <em>that </em>player at the table, and everything in between. Through humor and ADHD fuelled conversations, we welcome you to the table.</p>]]></description>
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