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    <title><![CDATA[Maia's Solo Room]]></title>
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    <description><![CDATA[<p>A quiet corner for solo RPG adventuring. Actual plays of procedural sessions within different systems. Games played by <a target="_blank" rel="noopener noreferrer nofollow" href="https://maias-game-room.bullet.site/">Maia Wilson.</a></p>]]></description>
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      <title><![CDATA[Power to the Workers | ASTROPRISMA | Solo Playthrough (Part 16)]]></title>
      <itunes:title><![CDATA[Power to the Workers | ASTROPRISMA | Solo Playthrough (Part 16)]]></itunes:title>
      <description><![CDATA[<p>Session 16 is all about the "Heavy Metal" side of the Sea of Neon. We track down the notorious Dexter D. Dice in the flooded sub-levels, surviving a toxic steam ambush and claiming a massive 1,500+ Serum bounty.</p>]]></description>
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      <title><![CDATA[The Godless Road | LORDSWORN | Solo Playthrough (Part 2)]]></title>
      <itunes:title><![CDATA[The Godless Road | LORDSWORN | Solo Playthrough (Part 2)]]></itunes:title>
      <description><![CDATA[<p>In this second session of Lordsworn, the Regal Hawks press on through a world unraveling after the death of their gods, facing uneasy travelers, sacred beasts, desperate nobles, and feral mourners as morale fractures and wounds mount. Each encounter chips away at hope and unity, forcing brutal choices and costly acts of courage. By the end, survival comes at a devastating price, and the company’s fate is sealed in a world that may truly be godless.</p>]]></description>
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      <pubDate>Fri, 27 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Ghost in the Spire | ASTROPRISMA | Solo Playthrough (Part 15)]]></title>
      <itunes:title><![CDATA[Ghost in the Spire | ASTROPRISMA | Solo Playthrough (Part 15)]]></itunes:title>
      <description><![CDATA[<p>Session 15 takes us deep into the Sea of Neon. After swatting a Medusa spy drone and slaying a Tier 4 Mutated Chimaera on a radioactive moon, the crew of the Nova arrives at the megacity with a target on their backs.</p>]]></description>
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      <pubDate>Sun, 22 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Godblood in the Dirt | LORDSWORN | Solo Playthrough (Part 1)]]></title>
      <itunes:title><![CDATA[Godblood in the Dirt | LORDSWORN | Solo Playthrough (Part 1)]]></itunes:title>
      <description><![CDATA[<p>The Pantheon has fallen. Our God is dead. In the first session of this solo <a target="_blank" rel="noopener noreferrer nofollow" href="https://marrensmusings.itch.io/lordsworn">LORDSWORN</a> actual play, we establish our fallen Company and begin the 4-week trek back to the city of Helmvale. </p>]]></description>
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      <pubDate>Fri, 20 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Session 2 (Days 10-18) - MIRU III: Solo Actual Play]]></title>
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      <description><![CDATA[<p>I jump right into gameplay proper by navigating the Traces of the Past dungeon to find the Solar Mask before the first wave of robots begins their assault. I spend the rest of the session intercepting the Buster T-3 threat and taking down the Eastern God, leaving me with a massive pile of spare parts for my upcoming weapon upgrades.</p>]]></description>
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      <pubDate>Wed, 18 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[The Fall of Bohr | ASTROPRISMA | Solo Playthrough (Part 14)]]></title>
      <itunes:title><![CDATA[The Fall of Bohr | ASTROPRISMA | Solo Playthrough (Part 14)]]></itunes:title>
      <description><![CDATA[<p>We collect the 1,250 Serum bounty on the mad scientist Jürgen Bohr and hit Renown Level 2. With the credits flowing, we head to the Synth Arch settlement to fully overhaul our arsenal, acquiring the legendary OWÓ Drone and installing armor-piercing Laser Accelerators across the crew. After a brief skirmish with a fame-seeking Bounty Hunter and a successful resupply for the WARG rebellion, we are back in the Inner Ring to hunt our next target: <strong>the elusive Dexter D. Dice.</strong></p>]]></description>
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      <pubDate>Sun, 15 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Ambush at the Falls: Solo Dolmenwood (Session 3)]]></title>
      <itunes:title><![CDATA[Ambush at the Falls: Solo Dolmenwood (Session 3)]]></itunes:title>
      <description><![CDATA[<p>Celenia returns from the Nagwood to collect her first payday. But there's no time to rest as a new contract sends her hunting a dangerous deserter hiding in the cliffs. Using the Scarlet Heroes solo rules, we track the target to the Falls of Naon, snipe enemy sentries, and infiltrate a hidden base behind the waterfall.</p>]]></description>
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      <pubDate>Fri, 13 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Session 1 (Days 1-9) - MIRU III: Solo Actual Play]]></title>
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      <description><![CDATA[<p>Welcome to the MIRU finale where I start by going over the new rules, new Companions and more. And then I jump right into gameplay proper by looking into setting up my village defenses and heading out to explore the surrounding mountain and swamp hexes.</p>]]></description>
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      <pubDate>Wed, 11 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Peerless Favor | ASTROPRISMA | Solo Playthrough (Part 13)]]></title>
      <itunes:title><![CDATA[Peerless Favor | ASTROPRISMA | Solo Playthrough (Part 13)]]></itunes:title>
      <description><![CDATA[<p>In Session 13, we close the loop on Danae. After saving a trapped AI and achieving Peerless status with the Synth Arch, we recruit Lily as our new Gunner. The hunt for the mad scientist Jürgen Bohr takes us deep into the Inner Ring, but not without a violent detour as Corsair mercenaries attempt a boarding action.</p>]]></description>
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      <pubDate>Sun, 08 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Shadows of the Grove: Solo Dolmenwood (Session 2)]]></title>
      <itunes:title><![CDATA[Shadows of the Grove: Solo Dolmenwood (Session 2)]]></itunes:title>
      <description><![CDATA[<p>Celenia escorts a Mossling pilgrim through the lethal Nagwood. Survival turns into a standoff as spectral deserters emerge from the mist.</p>]]></description>
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      <pubDate>Fri, 06 Feb 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[The Rot-Hulk's Lair | Kal Arath Solo Playthrough | Part 3]]></title>
      <itunes:title><![CDATA[The Rot-Hulk's Lair | Kal Arath Solo Playthrough | Part 3]]></itunes:title>
      <description><![CDATA[<p>Karani ventures deep into the jungle to hunt a poison source that is slowly killing a settlement.</p>]]></description>
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      <title><![CDATA[Blood on the Bridge | Kal Arath Solo Playthrough | Part 2]]></title>
      <itunes:title><![CDATA[Blood on the Bridge | Kal Arath Solo Playthrough | Part 2]]></itunes:title>
      <description><![CDATA[<p>Karani is ambushed by eight mercenaries during a blinding thunderstorm. Outnumbered and trapped, she unleashes the full power of the Rune Blade in a brutal display of violence. Surviving the slaughter, she must negotiate with the deadly Sons of Akkai to find sanctuary in the deep jungle.</p>]]></description>
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      <title><![CDATA[The Transhumanist Creed | ASTROPRISMA | Solo Playthrough (Part 12)]]></title>
      <itunes:title><![CDATA[The Transhumanist Creed | ASTROPRISMA | Solo Playthrough (Part 12)]]></itunes:title>
      <description><![CDATA[<p>We've reached peak evolution! After achieving Exalted status with the Synth Arch, we undergo massive cybernetic upgrades before repelling a violent Medusa ambush. With our new Mantis Scythes and Atlas Hands, the crew is more dangerous than ever.</p>]]></description>
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      <title><![CDATA[The Hunter of Fort Vulgar: Solo Dolmenwood (Session 1)]]></title>
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      <description><![CDATA[<p>Deep in the heart of the High Wold lies Fort Vulgar—a military outpost on the shores of Lake Longmere. Here, Celenia Dogoode, an estranged hunter with a pocket full of silver ink and a heart full of regret, seeks to build a legacy. In this solo playthrough, I am exploring Gavin Norman’s Dolmenwood using the solo focused rules of Scarlet Heroes. Celenia’s goal is simple: amass enough money to establish her own Guild Hall.</p>]]></description>
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      <pubDate>Fri, 30 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Queen of the Steppe | Kal Arath Solo Playthrough | Part 1]]></title>
      <itunes:title><![CDATA[Queen of the Steppe | Kal Arath Solo Playthrough | Part 1]]></itunes:title>
      <description><![CDATA[<p>Join me as I embark on a journey across the dangerous steppe! In this first session, our barbarian warrior begins their quest to restore the legendary Battle-Barge by seeking the Sleeper's Heart. This is my beginning of my solo playthrough of Kal Arath, let's go!</p><p><strong>What Happened</strong></p><ul><li><strong>Day 1:</strong> Left the crash site in heavy rain, heading south into unknown territory</li><li><strong>Day 2</strong><ul><li>Stumbled upon a demonic ritual and wiped out 9 cultists in brutal combat</li><li>Found an INSANE legendary <strong>Rune Blade</strong> that gives advantage on all attacks!</li><li>Fought and defeated a massive Steppe Serpent guardian in one critical hit</li></ul></li></ul>]]></description>
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      <pubDate>Wed, 28 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Fire in the Nebula | ASTROPRISMA | Solo Playthrough (Part 11)]]></title>
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      <description><![CDATA[<p>The hunt for Ogon Blaze comes to a violent conclusion. After securing top-tier favor with the Synth Arch on the city-planet Jewel, we tracked the radical arsonist into the heart of a volatile stellar nursery. The ambush was brutal and the cost was high. While the bounty is collected and our renown grows, the crew is left shattered and fighting for survival.</p>]]></description>
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      <pubDate>Sun, 25 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Blade Runner RPG Solo | Part 3: The Final Betrayal]]></title>
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      <description><![CDATA[<p>Luv confronts a digital decoy in a backroom before retreating to the shadows to find her center. The trail leads to a crumbling hotel in the Red Light District where a final, staggering revelation awaits.</p>]]></description>
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      <pubDate>Fri, 23 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[The Solar Core | BEFALLEN | Solo Playthrough (Part 9 | Finale)]]></title>
      <itunes:title><![CDATA[The Solar Core | BEFALLEN | Solo Playthrough (Part 9 | Finale)]]></itunes:title>
      <description><![CDATA[<p>In this final episode, Serrin reaches the end of his path. We arrive at the center of the Solar Core to assemble the Apparatus and fulfill a lifelong obsession. To get there, we have to bypass a legion of Sand Shades and defeat the fanatical High Priest Valerius in a final, fiery showdown.</p>]]></description>
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      <pubDate>Wed, 21 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[We're Bounty Hunters! | ASTROPRISMA | Solo Playthrough (Part 10)]]></title>
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      <description><![CDATA[<p>The hunt for high-value targets begins as the crew officially enters the bounty hunting business. After a chance meeting with the legendary Sirio Hex, we track a WARG Major General to the frozen iceberg rig of Nieve. Following a brutal firefight and an unexpected Voidcrawler ambush, we secure the kill. Now, the trail of the anti-synth arsonist Ogon Blaze leads us toward a volatile stellar nebula, making this mission deeply personal.</p>]]></description>
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      <pubDate>Sun, 18 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Blade Runner RPG Solo | Part 2: The Red Ghost of LAX]]></title>
      <itunes:title><![CDATA[Blade Runner RPG Solo | Part 2: The Red Ghost of LAX]]></itunes:title>
      <description><![CDATA[<p>In this session, Luv’s investigation into the stolen Wallace samples moves from the grease-choked corridors of LAX to the sterile clinics of DNA Row, and finally into the neon-drenched chaos of Sector 1. Following a trail of digital ghosts and physical matches that hit uncomfortably close to home, Luv must navigate professional decoys and high-stakes ambushes. As the line between evidence and deception blurs, she discovers that someone isn't just running, they’re watching.</p><p><strong>Part of an ongoing series where I test solo modes in traditional tabletop RPGs.</strong></p>]]></description>
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      <pubDate>Fri, 16 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Salt, Smoke, and the Risen King | BEFALLEN | Solo Playthrough (Part 8)]]></title>
      <itunes:title><![CDATA[Salt, Smoke, and the Risen King | BEFALLEN | Solo Playthrough (Part 8)]]></itunes:title>
      <description><![CDATA[<p>Our journey takes us into the desert city of Aman-Det. With the primary focus of this session is the "Risen King of the Sand" storyline. We venture deep into the desert wastes to investigate a rhythmic clinking beneath the dunes, only to discover an ancient city being unearthed by mind-controlled workers.</p>]]></description>
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      <pubDate>Wed, 14 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Keys, Fuel, and Fire | ASTROPRISMA | Solo Playthrough (Part 9)]]></title>
      <itunes:title><![CDATA[Keys, Fuel, and Fire | ASTROPRISMA | Solo Playthrough (Part 9)]]></itunes:title>
      <description><![CDATA[<p>In this session of Astroprisma, we push deep into the Outer Ring and secure the lethal NGHTMR digital virus. Along the way, we strike a deal with a legendary fuel merchant, upgrade Zen’s arsenal in the underground city of Virgo Moth, and survive a heavy space battle against a shielded Shell-4 Transporter.</p>]]></description>
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      <pubDate>Sun, 11 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Blade Runner RPG Solo | Part 1: Solo Rules & Case Setup]]></title>
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      <description><![CDATA[<p>I’m testing out the Blade Runner RPG solo mode by reading through the solo rules, reacting to them in real time, and then using the tables to generate a case. I end the session with the opening briefing and a quick look at my Blade Runner, Luv, her background, and why this case matters to her. Part of an ongoing series where I test solo modes in traditional tabletop RPGs.</p>]]></description>
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      <pubDate>Fri, 09 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[The Dolorette Manor Mystery | BEFALLEN | Solo Playthrough (Part 7)]]></title>
      <itunes:title><![CDATA[The Dolorette Manor Mystery | BEFALLEN | Solo Playthrough (Part 7)]]></itunes:title>
      <description><![CDATA[<p>We enter the high-society district of Upper Neraine to investigate a wealthy family trapped within the shifting walls of their own manor. While navigating elite parties and battling mechanical guardians, we must confront a strange power that is warping reality itself.</p>]]></description>
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      <pubDate>Wed, 07 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[The Android Baptism | ASTROPRISMA | Solo Playthrough (Part 7 & 8)]]></title>
      <itunes:title><![CDATA[The Android Baptism | ASTROPRISMA | Solo Playthrough (Part 7 & 8)]]></itunes:title>
      <description><![CDATA[<p><strong>Before arriving at the Synth Arch settlement,</strong> Team Indigo took a high-stakes detour to the Cloud IX Casino. Following a request from the famous model Alana Schafer-Hart, the crew successfully:</p><ul><li>Infiltrated the Casino: Bypassed a 3-ship Mantis blockade and pickpocketed entry tickets to get inside the floating station.</li><li>The Heist: Assassinated the Outer Ring Crime Boss to secure the Ambrossia drug for Alana.</li><li>Political Shift: Sided with the revolution, leading to the execution of Yves Vizier. The Casino is now a WARG Settlement, and Team Indigo has officially earned favor with the faction.</li></ul><p><strong>Team Indigo now returns </strong>for a session of exploration and heavy space ship combat. After upgrading the Nova and passing a crucial test flight, we survive a hologram trap set by space pirates in the outer ring. The journey took a spiritual turn when we discovered a Synth Arch settlement, leading to Gray undergoing an Android Baptism and officially joining the faction.</p><p>The adventure continues with a high-stakes rescue mission on a Gaian planet. We successfully repaired an allied cyborg named Lily, but only after putting down a cyber-tech addicted predator in a quick but lethal confrontation. Using oracle tables, we discovered Lily’s quest for purpose mirrors Gray's own journey.</p>]]></description>
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      <pubDate>Sun, 04 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[Legend in the Mist Solo | Part 2: The Mines, the City, and the Festival]]></title>
      <itunes:title><![CDATA[Legend in the Mist Solo | Part 2: The Mines, the City, and the Festival]]></itunes:title>
      <description><![CDATA[<p>In this solo playtest, I created and played through three scenes in Barleytown: an underground mine where a spreading sickness was revealed to be deliberately nurtured, a tense journey through the crowded city where social pressure and violence threatened exposure, and a harvest festival filled with opportunity and hidden danger.</p><p>Each scene was built step by step using the system’s scene-crafting tools, from challenges and vignettes to journeys and stakes. Together, they formed a coherent arc centered on survival, information gathering, and long-term ambition in a living town.</p><p>I realized <a target="_blank" rel="noopener noreferrer nofollow" href="https://sonofoak.com/pages/legend-in-the-mist?srsltid=AfmBOoohFj1O-yW2cQZVUom3D1GmcIira5sw3YUydu-u6tlHsva9NofV">Legend in the Mist</a> solo works more like a really good prompt engine than a stand-in GM. It gives you great ingredients and direction, so you’re never stuck, but it doesn’t actually decide outcomes for you.</p><p>For solo play, I’ve learned I have the most fun when the system acts like a game engine (rolling things up, pushing back, handing me clear challenges and results) so I can just react and play. With LitM, I was still doing all the heavy lifting: interpreting rolls, deciding how hard things hit, pacing escalation, and keeping the logic straight, which made it feel more like authoring than playing.</p><p>Because of that, I’m not going to keep testing it solo, but I’d <em>absolutely</em> recommend it for group play, and the solo tables are great tools to steal when you’re GMing.</p><p></p>]]></description>
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      <pubDate>Fri, 02 Jan 2026 13:00:00 GMT</pubDate>
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      <title><![CDATA[ Fire & Porcelain | BEFALLEN | Solo Playthrough (Part 6)]]></title>
      <itunes:title><![CDATA[ Fire & Porcelain | BEFALLEN | Solo Playthrough (Part 6)]]></itunes:title>
      <description><![CDATA[<p>In this session, Serrin pulls off a daring heist in the fiery depths of the Coalfallow Factory! Sneaking past deadly Flame Husks and confronting a terrifying Flame Shell, they manage to steal the cursed Immolation Dagger—an Artifact of Corruption that burns with the mark of The Hungering Flame.</p>]]></description>
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      <pubDate>Wed, 31 Dec 2025 13:00:00 GMT</pubDate>
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      <title><![CDATA[Bounty Hunter Showdown | ASTROPRISMA | Solo Playthrough (Part 6)]]></title>
      <itunes:title><![CDATA[Bounty Hunter Showdown | ASTROPRISMA | Solo Playthrough (Part 6)]]></itunes:title>
      <description><![CDATA[<p>Gray’s crew finally takes the fight to the hunter stalking Dr. Quinn and uncovers a far bigger syndicate secret hiding in the shadows. A failed connection, a tense ambush, and a brutal ship battle push the crew’s limits. With Quinn officially aboard and new enemies emerging, Team Indigo steps into a more dangerous galaxy than ever.</p>]]></description>
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      <pubDate>Sun, 28 Dec 2025 13:00:00 GMT</pubDate>
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      <title><![CDATA[Legend in the Mist Solo | Part 1: Creating a Scoundrel in Barleytown]]></title>
      <itunes:title><![CDATA[Legend in the Mist Solo | Part 1: Creating a Scoundrel in Barleytown]]></itunes:title>
      <description><![CDATA[<p>In this session, I test out the solo rules for <a target="_blank" rel="noopener noreferrer nofollow" href="https://sonofoak.com/pages/legend-in-the-mist?srsltid=AfmBOooZle8Th2wR-5v59DwjVK_aINMuRMuoXRGn5ZC_h6YxnJfaudX-"><strong>Legend in the Mist</strong></a> to see how well they support procedural storytelling without relying solely on player imagination. I prefer solo games that act as a co-partner or GM emulator, and today I’m diving into the Narrator Book (Volume 2) to see if these Oracles can handle the heavy lifting.</p><p>I also create my character Ilyana who is tired of the damp cellars and cheap ale of the "Casks". She’s looking for the Great Barleytown Score to fund her retirement in the highlands, but the oracles suggest her first hurdle might be more complicated than a simple heist.</p>]]></description>
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      <pubDate>Fri, 26 Dec 2025 13:00:00 GMT</pubDate>
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      <title><![CDATA[Into The Endless Labyrinth | BEFALLEN | Solo Playthrough (Part 5)]]></title>
      <itunes:title><![CDATA[Into The Endless Labyrinth | BEFALLEN | Solo Playthrough (Part 5)]]></itunes:title>
      <description><![CDATA[<p>Serrin finally reaches the city of Neraine, but the streets of the lower district are hiding a twisting, supernatural secret. In this session, we navigate a reality-bending maze to perform a rescue, strike a deal with a local crime lord, and pull off a daring heist for the trickster god. The investigation ends as we hunt for a way into the Upper City.</p>]]></description>
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      <pubDate>Wed, 24 Dec 2025 13:00:00 GMT</pubDate>
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      <title><![CDATA[Zen Joins the Crew | ASTROPRISMA | Solo Playthrough (Part 5)]]></title>
      <itunes:title><![CDATA[Zen Joins the Crew | ASTROPRISMA | Solo Playthrough (Part 5)]]></itunes:title>
      <description><![CDATA[<p>Gray follows the trail deeper into the system and stumbles into a chain of discoveries that shift the entire mission’s momentum. A mysterious sibling unit awakens with a strange new evolution, and a deadly confrontation tests the limits of the Nova’s crew. By the end, alliances shift, dangers escalate, and a new path opens that Gray never expected.</p>]]></description>
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      <pubDate>Sun, 21 Dec 2025 13:09:00 GMT</pubDate>
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      <title><![CDATA[Hidden Faces | BEFALLEN | Solo Playthrough (Part 4)]]></title>
      <itunes:title><![CDATA[Hidden Faces | BEFALLEN | Solo Playthrough (Part 4)]]></itunes:title>
      <description><![CDATA[<p>Serrin navigates the chaotic camp of Ember to hunt a shapeshifter hiding in plain sight and helps an exile battle a haunting nightmare. New alliances are forged and powerful magic is learned before the road to Neraine beckons.</p>]]></description>
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      <pubDate>Sun, 14 Dec 2025 13:01:00 GMT</pubDate>
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      <title><![CDATA[Sibling Hunt & Space Battles | ASTROPRISMA | Solo Playthrough (Part 4)]]></title>
      <itunes:title><![CDATA[Sibling Hunt & Space Battles | ASTROPRISMA | Solo Playthrough (Part 4)]]></itunes:title>
      <description><![CDATA[<p>Session 4 involved crafting gear, surviving a gas storm on Nidos, and escaping a Tier 4 ship combat encounter. The Oracle’s guidance led to the Outer Ring, where a tense fight with space pirates resulted in the successful rescue of Zen, the lost sibling of Gray.</p><p>==MY OTHER ACTUAL PLAYS==</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://maias-game-room.bullet.site/">https://maias-game-room.bullet.site/</a></p><p>=THE GAME==</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://www.astroprisma.com">https://www.astroprisma.com</a></p>]]></description>
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      <pubDate>Fri, 12 Dec 2025 13:00:15 GMT</pubDate>
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      <title><![CDATA[The Wereraven of Ember | BEFALLEN | Solo Playthrough (Part 3)]]></title>
      <itunes:title><![CDATA[The Wereraven of Ember | BEFALLEN | Solo Playthrough (Part 3)]]></itunes:title>
      <description><![CDATA[<p>Serrin survives the corrupting influence of the Singing Fields and arrives in Ember, the Wandering City. After securing the first piece of the apparatus, I investigate a string of brutal livestock killings. Watch as I track a Wereraven to its lair, craft Silver Nitrate in the middle of combat to stop its regeneration, and invoke the crushing power of the Watcher Beneath the Waves to end the threat.</p>]]></description>
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      <itunes:duration>2737</itunes:duration>
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      <pubDate>Mon, 08 Dec 2025 13:00:58 GMT</pubDate>
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      <title><![CDATA[Ghost Planet Escape | ASTROPRISMA | Solo Playthrough (Part 3)]]></title>
      <itunes:title><![CDATA[Ghost Planet Escape | ASTROPRISMA | Solo Playthrough (Part 3)]]></itunes:title>
      <description><![CDATA[<p>In Session 3, I touch down on the ruined city-world of Jewel before making a desperate run for the Outer Ring. My journey takes a lethal turn when I stumble upon a Medusa Sector base, forcing me to flee a high-level MasterHacker to survive. Safely docking at an ISF Settlement, I finally repair my ship, craft a powerful Ion Carbine, and earn the Federation's favor by acing a high-speed test flight.</p><p>==MY OTHER ACTUAL PLAYS==</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://maias-game-room.bullet.site/">https://maias-game-room.bullet.site/</a></p><p>==THE GAME==</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://www.astroprisma.com">https://www.astroprisma.com</a></p>]]></description>
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      <pubDate>Fri, 05 Dec 2025 05:49:54 GMT</pubDate>
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      <title><![CDATA[BEFALLEN | Solo Playthrough (Part 2)]]></title>
      <itunes:title><![CDATA[BEFALLEN | Solo Playthrough (Part 2)]]></itunes:title>
      <description><![CDATA[<p>In this session, Serrin secures their standing in Rimehaven before heading south to Ember. We track down a fugitive scholar to confiscate dangerous research notes, using diplomacy rather than force to resolve the conflict. Later, a high-stakes alchemy experiment forces Serrin to directly invoke the Eternal Song, resulting in a successful crystallization but a violent physical complication. The episode wraps up with Serrin leaving the frozen north, only to stumble immediately into a warped, singing terrain that threatens to deepen their corruption.</p>Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <pubDate>Tue, 02 Dec 2025 13:08:15 GMT</pubDate>
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      <title><![CDATA[The Cyborg Prophet | ASTROPRISMA | Solo Playthrough (Part 2)]]></title>
      <itunes:title><![CDATA[The Cyborg Prophet | ASTROPRISMA | Solo Playthrough (Part 2)]]></itunes:title>
      <description><![CDATA[<p>In Session 2, I land on Minimas V to infiltrate the ruined Empyrean Laboratories and uncover the truth behind the violet signal. I discover my origins as "Legacy Hardware" from the Old World and meet The Prophet, who gifts me a rare Tesseract and a new purpose: to find my own desire. My glass cannon build also faces another tough test in a lethal showdown against a high-level Medusa Cyber-Terrorist. </p><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <itunes:duration>2694</itunes:duration>
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      <pubDate>Mon, 01 Dec 2025 13:00:19 GMT</pubDate>
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      <title><![CDATA[BEFALLEN | Solo Playthrough (Part 1)]]></title>
      <itunes:title><![CDATA[BEFALLEN | Solo Playthrough (Part 1)]]></itunes:title>
      <description><![CDATA[<p>Welcome to the first session of my solo playthrough of Befallen: A Dark Fantasy Game of Obsession and Corruption!</p><p>I introduce my character, Serrin, an Awakened Scholar obsessed with retrieving the pieces of an apparatus to make contact with the Eternal Song entity. Serrin is already marked by the Eldritch, evident by their cold, black, reflective eyes, which are a physical sign of their brush with the otherworldly entity.</p><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <pubDate>Wed, 26 Nov 2025 13:08:20 GMT</pubDate>
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      <title><![CDATA[Escape from Planet Nieve | ASTROPRISMA | Solo Playthrough (Part 1)]]></title>
      <itunes:title><![CDATA[Escape from Planet Nieve | ASTROPRISMA | Solo Playthrough (Part 1)]]></itunes:title>
      <description><![CDATA[<p>In this first session, I wake up as Gray, a cyborg with corrupted memory files and a mysterious signal leading me toward a moon called Minimus V. My journey begins in the Inner Ring where I discover Nieve, an aquatic planet hiding a high-security underwater prison. I attempt to quell a violent prison revolt to gain favor with the Synth Arc faction, but my "glass cannon" build is immediately put to the test.</p><p><strong> Played by Maia Wilson:</strong> https://maias-game-room.bullet.site</p><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <itunes:duration>3228</itunes:duration>
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      <pubDate>Mon, 24 Nov 2025 13:00:59 GMT</pubDate>
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      <title><![CDATA[Riftbreakers 2E (Part 2) - Solo Playthrough]]></title>
      <itunes:title><![CDATA[Riftbreakers 2E (Part 2) - Solo Playthrough]]></itunes:title>
      <description><![CDATA[<p>I’ve added custom rules for scene structure and a Memory Trigger mechanic to drive the narrative and uncover my character's lost past. And after hitting a wall with the original rules, I'm playtesting my homebrew rules to fix the pacing. Then I'm diving straight into a Rift Closure quest to see if my homebrew combat system holds up. Spoiler: Ironstorm is still my best friend.</p><p> Watch on Youtube: <a href="https://www.youtube.com/watch?v=RO0geH8YDTI">https://www.youtube.com/watch?v=RO0geH8YDTI</a></p><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <itunes:duration>3532</itunes:duration>
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      <pubDate>Sun, 23 Nov 2025 13:00:35 GMT</pubDate>
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      <title><![CDATA[Session 5 (Days 32-45) - MIRU II: Solo RPG Actual Play]]></title>
      <itunes:title><![CDATA[Session 5 (Days 32-45) - MIRU II: Solo RPG Actual Play]]></itunes:title>
      <description><![CDATA[<p>This session covers my journey where the journey includes a tense duel with the slippery Black Hat (who escaped!), discovering the Radio Tower, and returning to the village to learn and train the new "Shoot & Swipe" skill.</p><p>This all leads to the Day 45 cutscene, where my people reject me just as The God appears for a major showdown.</p><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
      <link>https://rss.com/podcasts/maias-solo-room/2364491</link>
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      <itunes:duration>2794</itunes:duration>
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      <pubDate>Sat, 22 Nov 2025 11:00:54 GMT</pubDate>
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      <title><![CDATA[Riftbreakers 2E (Part 1) - Solo Playthrough]]></title>
      <itunes:title><![CDATA[Riftbreakers 2E (Part 1) - Solo Playthrough]]></itunes:title>
      <description><![CDATA[<p>I am officially diving into the solo rpg, Riftbreakers 2E!</p><p>---</p><p>I start by walking through the character overview, going over my tall, scarred, and feral protagonist, Tessa Ward. She wakes up with zero memory, only her name and a burning, Type A need for control that quickly turns into pure rage.</p><p>---</p><p>This session also covers the entire Twisting Paths prologue which is this awesome tutorial to walk you through a few of the basics of the game. And I end off on meeting the most unhelpful NPC in all of Kaethor, Fernelion Thren, who immediately became the target of Tessa’s secondary story arc: kill that unhelpful bureaucrat.</p><p>---</p><p><strong>Watch on Youtube:</strong> <a href="https://youtu.be/QRIPHXOuZT4?si=2HLsWB2nixEbUcOY">https://youtu.be/QRIPHXOuZT4?si=2HLsWB2nixEbUcOY</a></p><p>---</p><p><strong>Riftbreakers 2E</strong>: <a href="https://blackoath.itch.io/riftbreakers-2e">https://blackoath.itch.io/riftbreakers-2e</a></p><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <pubDate>Tue, 18 Nov 2025 15:06:31 GMT</pubDate>
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      <title><![CDATA[Session 4 (Days 22-31) - MIRU II: Solo RPG Actual Play]]></title>
      <itunes:title><![CDATA[Session 4 (Days 22-31) - MIRU II: Solo RPG Actual Play]]></itunes:title>
      <description><![CDATA[<p>This session of my MIRU 2 playthrough covers Days 22-31. My character's power is on full display as I one-shot two different androids during the "Blood & Bones" and "Nowhere Airport" encounters. However, the world is still brutal, as my "cursed ankle" gave me three minor injuries in a row, costing me three full days of travel!</p><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <pubDate>Mon, 17 Nov 2025 06:37:56 GMT</pubDate>
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      <title><![CDATA[Session 3 (Days 16-21) - MIRU II: Solo RPG Actual Play]]></title>
      <itunes:title><![CDATA[Session 3 (Days 16-21) - MIRU II: Solo RPG Actual Play]]></itunes:title>
      <description><![CDATA[<p>The journey starts with some creepy ruins and a lucky, combat-free encounter. Then, things get intense as I face a mutated android and get Poisoned for the first time!</p><p>The main event is the Day 20 cutscene, where I discover the game's only Android Village. I spend two full days here, selling off my hoarded items, buying upgrades like Active Body+ and Inventory+, and learning the new Weapon Toss Tech Skill. I even use the Bit Dojo to fully level the new skill to Level 6 (auto-hit)!</p><p>Read through the <a href="https://maiafw.notion.site/miru-travelers-log">companion journal</a> instead</p><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <pubDate>Wed, 05 Nov 2025 05:42:24 GMT</pubDate>
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      <title><![CDATA[Session 2 (Days 8-15) - MIRU II: Solo RPG Actual Play]]></title>
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      <description><![CDATA[<p>The journey continues through mountains, deserts, and swamps, including a friendly encounter with an Android village where I picked up a First Aid Kit and Signal Jammer.</p><p>Things take a dramatic turn on Day 10 with a major cutscene: I meet a mysterious android ally, learn critical information about Rust, receive an Inhaler, witness her shocking death at the hands of The God, and face off against the winged machine for the first time! After the intense battle, I even claim a God Finger as a reward.</p><p>The highs are followed by lows, as I suffer three Minor Injuries in a row, triggering the dreaded third injury event, resetting my stats, and costing me half my hard-earned bits! We finish off with a few more quiet days exploring ruins.</p><ul><li>Watch on <a href="https://youtu.be/1JNSTXsdvZ8">Youtube</a></li><li>Read through the <a href="https://maiafw.notion.site/miru-travelers-log">companion journal</a> instead</li><li>Game: <a href="https://hinokodo.itch.io/miru-ii-an-analog-horror-game">MIRU II</a></li><li>Etsy <a href="https://www.etsy.com/listing/4309750373/life-counter-life-tracker-magic-the?ref=yr_purchases">Tracker Dials</a></li></ul><br /><br />Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <pubDate>Thu, 30 Oct 2025 12:00:45 GMT</pubDate>
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      <title><![CDATA[Session 1 (Days 1-7) - MIRU II: Solo RPG Actual Play]]></title>
      <itunes:title><![CDATA[Session 1 (Days 1-7) - MIRU II: Solo RPG Actual Play]]></itunes:title>
      <description><![CDATA[<p>Kicking off my playthrough of MIRU II! Picking up right after the cliffhanger ending of the first game, I'm continuing with my same character from Part 1! In this first session, I cover Days 1 through 7. We start the journey, explore some new terrain (mountains, grasslands), experience a few quiet ruins, and deal with the immediate appearance of the new God. The early days involve tracking its movement and a tense chase sequence leading to an escape.</p><p>Compared to the deadly start of Part 1, these first 7 days felt surprisingly uneventful mechanically, which was unexpected! I also share my initial thoughts on some of the new mechanics, like the weather system.</p><p>This series is mostly a personal archive of my playthrough, but since there aren't many MIRU 2 actual plays out there, I thought I'd share it. </p><ul><li>Watch on <a href="https://youtu.be/1JNSTXsdvZ8">Youtube</a></li><li>Read through the <a href="https://maiafw.notion.site/miru-travelers-log">companion journal</a> instead</li><li>Game: <a href="https://hinokodo.itch.io/miru-ii-an-analog-horror-game">MIRU II</a></li><li>Etsy <a href="https://www.etsy.com/listing/4309750373/life-counter-life-tracker-magic-the?ref=yr_purchases">Tracker Dials</a></li></ul>Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <itunes:duration>2596</itunes:duration>
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      <pubDate>Sun, 26 Oct 2025 05:44:58 GMT</pubDate>
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      <title><![CDATA[#1 | The Scrappy Seas of Anne Vega | Sundered Isles Solo Actual Play]]></title>
      <itunes:title><![CDATA[#1 | The Scrappy Seas of Anne Vega | Sundered Isles Solo Actual Play]]></itunes:title>
      <description><![CDATA[<p>Anne “Lucky” Vega sets sail!</p><p>In this opening episode, I chart the <strong>region of the Margins</strong> and its three key islands — Kahatu, Auki, and Nobuka. I also showcase the <strong>Faction Map</strong> that defines the political heart of the Isles:</p><ul><li>The <strong>Hallowed Hand</strong>, a vampiric theocracy tightening its grip on every port.</li><li>The <strong>Drago Empire</strong>, a fading power clinging to old glory.</li><li>The <strong>Obsidian Oracles</strong>, exiled occultists dealing in forbidden relics.</li></ul><p>With the world taking shape, Anne finally gets her first taste of real danger. Docking at Valanu City, we roll on custom tables to see how this story begins — a <strong>Faction Move</strong> by the Hand sparks tension, and her contact Haruto Kimura sends her on a <strong>Cargo Run</strong> to deliver supplies to a hidden outpost.</p><p>The job spirals into chaos: inquisitors close in, Anne’s dragon Fiddle swoops to her rescue, and the first threads of rebellion take root.</p><p>Watch on <a href="https://youtu.be/JQ8f-3WE4OY">Youtube.</a> </p>Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <pubDate>Sun, 26 Oct 2025 04:56:10 GMT</pubDate>
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      <title><![CDATA[#0 | The Scrappy Seas of Anne Vega | Sundered Isles Solo Actual Play]]></title>
      <itunes:title><![CDATA[#0 | The Scrappy Seas of Anne Vega | Sundered Isles Solo Actual Play]]></itunes:title>
      <description><![CDATA[<p>Meet Anne “Lucky” Vega — a 20-year-old swashbuckler, explorer, and dragon rider from the Myriads. Her vow: liberate her home from the vampiric Hallowed Hand and forge her legend across the Sundered Isles.</p><p>Anne begins as a low-ranking sailor under Captain Ironhide Bowey, fighting to prove herself, survive the chaos, and rise from obscurity to legend.</p><p>This first episode builds the world around her. Using the Sundered Isles expansion books, I create three major powers that will shape every mission and consequence: the Hallowed Hand, the Drago Empire, and the Obsidian Oracles. These factions will become the living engine of the campaign.</p><p>Watch on <a href="https://youtu.be/U3ErpQwhlUg">Youtube.</a></p>Played by Maia Wilson: https://maias-game-room.bullet.site]]></description>
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      <pubDate>Sun, 26 Oct 2025 04:44:46 GMT</pubDate>
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