<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="https://media.rss.com/style.xsl"?>
<rss xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:psc="http://podlove.org/simple-chapters" xmlns:atom="http://www.w3.org/2005/Atom" xml:lang="en" version="2.0">
  <channel>
    <title><![CDATA[Lore & Order: A Gaming Podcast]]></title>
    <link>https://rss.com/podcasts/loreandorder</link>
    <atom:link href="https://media.rss.com/loreandorder/feed.xml" rel="self" type="application/rss+xml"/>
    <atom:link rel="hub" href="https://pubsubhubbub.appspot.com/"/>
    <description><![CDATA[<p>A podcast about games and nerd culture, and why they matter.</p><p>Each week we reflect on how the games we love shaped our expectations, insecurities, relationships, and identities - and how they support our real life quest to become the best version of ourselves.</p>]]></description>
    <generator>RSS.com 2026.320.183334</generator>
    <lastBuildDate>Mon, 30 Mar 2026 20:00:19 GMT</lastBuildDate>
    <language>en</language>
    <copyright><![CDATA[James Padley]]></copyright>
    <itunes:image href="https://media.rss.com/loreandorder/20260323_110354_904ce5de27d88e0a50b86682e9901058.png"/>
    <podcast:guid>08440751-82b7-53a1-a6f3-1144330090ec</podcast:guid>
    <image>
      <url>https://media.rss.com/loreandorder/20260323_110354_904ce5de27d88e0a50b86682e9901058.png</url>
      <title>Lore &amp; Order: A Gaming Podcast</title>
      <link>https://rss.com/podcasts/loreandorder</link>
    </image>
    <podcast:locked>yes</podcast:locked>
    <podcast:license>James Padley</podcast:license>
    <itunes:author>James Padley &amp; Amrith Eldridge</itunes:author>
    <itunes:owner>
      <itunes:name>James Padley &amp; Amrith Eldridge</itunes:name>
    </itunes:owner>
    <itunes:explicit>false</itunes:explicit>
    <itunes:type>episodic</itunes:type>
    <itunes:category text="Leisure">
      <itunes:category text="Video Games"/>
      <itunes:category text="Games"/>
    </itunes:category>
    <podcast:txt purpose="applepodcastsverify">a288d500-271c-11f1-ba78-f9edfdcffab6</podcast:txt>
    <podcast:medium>podcast</podcast:medium>
    <item>
      <title><![CDATA[Paragons and Renegades: Morality in Video Games]]></title>
      <itunes:title><![CDATA[Paragons and Renegades: Morality in Video Games]]></itunes:title>
      <description><![CDATA[<p>What happens when a game gives you the freedom to be evil, and you just can’t do it?</p><p>In this episode of <em>Lore &amp; Order</em>, we explore <strong>morality in video games</strong>, and why so many players (ourselves included) struggle to commit to the “evil” playthrough. From obliterating Megaton in Fallout 3 to sabotaging the Genophage in Mass Effect 2, the option is there… so why do we so rarely take it?</p><p>We dive into the psychology behind player choice: empathy for fictional characters, discomfort with cruelty, and how the games we play might actually reflect and shape our real world values.</p><p></p><p>Follow us on Instagram: <a target="_blank" rel="noopener noreferrer nofollow" href="https://www.instagram.com/loreandorderpodcast/">https://www.instagram.com/loreandorderpodcast/</a></p><p></p><p>Articles referenced in this episode:</p><p>'Why Is It So Hard to Be Evil in Video Games' - Simon Hill (2011): <a target="_blank" rel="noopener noreferrer nofollow" href="https://www.wired.com/story/moral-choices-in-video-games/">https://www.wired.com/story/moral-choices-in-video-games/</a></p><p>'From student to superhero: Situational primes shape future helping' - Leif D. Nelson, Michael I. Norton (2004): <a target="_blank" rel="noopener noreferrer nofollow" href="https://www.sciencedirect.com/science/article/abs/pii/S0022103104001088">https://www.sciencedirect.com/science/article/abs/pii/S0022103104001088</a></p><p>'Automatic Influences of Priming on Prosocial Behavior' - Costanza Scaffidi Abbate, Stefano Ruggieri<a target="_blank" rel="noopener noreferrer nofollow" href="https://ejop.psychopen.eu/index.php/ejop/article/download/603/603.html?inline=1#aff1">a</a>, Stefano Boca<a target="_blank" rel="noopener noreferrer nofollow" href="https://ejop.psychopen.eu/index.php/ejop/article/download/603/603.html?inline=1#aff1">a: </a><a target="_blank" rel="noopener noreferrer nofollow" href="https://ejop.psychopen.eu/index.php/ejop/article/view/603/603.html">https://ejop.psychopen.eu/index.php/ejop/article/view/603/603.html</a></p>]]></description>
      <link>https://rss.com/podcasts/loreandorder/2673804</link>
      <enclosure url="https://content.rss.com/episodes/379197/2673804/loreandorder/2026_03_30_11_14_16_a7c7288e-3332-49cc-a78c-b78ec8da6c8f.mp3" length="43694439" type="audio/mpeg"/>
      <guid isPermaLink="false">28a21c7f-71d8-4d80-8eea-ccc5a3ba31cc</guid>
      <itunes:duration>2726</itunes:duration>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>2</itunes:episode>
      <podcast:episode>2</podcast:episode>
      <itunes:explicit>true</itunes:explicit>
      <pubDate>Mon, 30 Mar 2026 20:00:00 GMT</pubDate>
      <itunes:image href="https://media.rss.com/loreandorder/ep_cover_20260330_110335_9d38509dd84ccb9f8e7fa0ad148fc517.png"/>
      <podcast:location rel="creator" geo="geo:-37.8142454,144.9631732" osm="R4246124" country="au">Melbourne, Victoria, Australia</podcast:location>
    </item>
    <item>
      <title><![CDATA[Wanderlust in Gaming: Chasing Lost Wonder]]></title>
      <itunes:title><![CDATA[Wanderlust in Gaming: Chasing Lost Wonder]]></itunes:title>
      <description><![CDATA[<p>What is it about video games that makes us feel a sense of wonder?</p><p>In this first episode of <em>Lore &amp; Order</em>, we explore the idea of <strong>wanderlust in gaming. </strong>That irresistible pull to explore, discover, and get lost in virtual worlds. From sprawling open-world adventures to quiet, unexpected moments of beauty, games have a unique ability to tap into our natural human curiosity.</p><p>But as we get older and play more and more games, the magic can fade. Worlds feel smaller. Mechanics feel familiar. That childlike sense of wonder isn’t quite as easy to find.</p><p>So what happens to our sense of wonder? And why do certain games, every now and then, manage to bring it rushing back?</p><p>If you’ve ever chased that feeling of getting lost in a game world, or ignored the main quest just to see what’s over the next hill, this one’s for you.</p><p></p><p>Follow us on instagram: <a target="_blank" rel="noopener noreferrer nofollow" href="https://www.instagram.com/loreandorderpodcast/">https://www.instagram.com/loreandorderpodcast/</a></p>]]></description>
      <link>https://rss.com/podcasts/loreandorder/2653045</link>
      <enclosure url="https://content.rss.com/episodes/379197/2653045/loreandorder/2026_03_23_10_39_12_fd42e97e-894b-4767-8f22-0197fe76eb49.mp3" length="38479411" type="audio/mpeg"/>
      <guid isPermaLink="false">093d6824-ea81-413e-a687-a7c1306e374b</guid>
      <itunes:duration>2400</itunes:duration>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:season>1</itunes:season>
      <podcast:season>1</podcast:season>
      <itunes:episode>1</itunes:episode>
      <podcast:episode>1</podcast:episode>
      <itunes:explicit>true</itunes:explicit>
      <pubDate>Tue, 24 Mar 2026 00:04:29 GMT</pubDate>
      <itunes:image href="https://media.rss.com/loreandorder/ep_cover_20260323_110321_548bcd4aece506aaefafcd0489efd96d.png"/>
      <podcast:location rel="creator" geo="geo:-37.8142454,144.9631732" osm="R4246124" country="au">Melbourne, Victoria, Australia</podcast:location>
    </item>
  </channel>
</rss>