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    <title><![CDATA[Dawnsbury Days podcast]]></title>
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    <description><![CDATA[<p>From the developer of Dawnsbury Days, a turn-based cRPG based on the second edition of a powerful tabletop ruleset, this podcast gives you behind-the-scenes information, trivia, design thinking and philosophy, explanations for design choices, and other fun and educational content about Dawnsbury Days and perhaps about game design and video game programming in general.</p>]]></description>
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      <title><![CDATA[#2: Differences from tabletop, part 1]]></title>
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      <description><![CDATA[<p>Dawnsbury Days tries to be as faithful as possible to the tabletop rules that it's based on, but it does make some differences. This episode explains what those differences are, and why they still exist.</p><p>I would appreciate feedback on this podcast: You can give it on BlueSky where I'm @dawnsbury.bsky.social.</p>]]></description>
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      <title><![CDATA[#1: Precursors to Dawnsbury Days]]></title>
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      <description><![CDATA[<p>Origins and creation of Dawnsbury Days! The game evolved from my 4e and 3.5e projects, and from a smaller game called Quest for the Golden Candelabra. This episode talks about the context in terms of my own education, COVID-19, and the OGL crisis. I speak about each of the precursor projects, as well as about other projects that inspired me. I sometimes go off on tangents about voice acting and game design.</p>]]></description>
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